Mass Effect: Andromeda – about the development of character, Shepard and 50 random facts

Last time BioWare chewed the combat system for us Mass Effect: Andromeda, And today she paid attention to the creation of characters in the role action, which is released on March 21 on PC, PlayStation 4 and Xbox One.

It is worth recognizing that the video luggage will be very useful even for fans of the previous trilogy Mass Effect, Because in Andromeda The developers got rid of the class system, giving players the opportunity to choose any of the available abilities and pump their character in a variety of ways (in which you can get confused without proper preparation).

Among other things, the other day BioWare allowed reporters to personally try the first few hours Mass Effect: Andromeda. As a result, representatives of the GameinFormer resource gathered for themselves (and us) a lot of interesting things.

First of all, developers said that before the start of the game, users will be able to choose which floor for them … Commander Shepard from the original trilogy. Moreover, this decision supposedly directly affect the history Mass Effect: Andromeda.

1. Ryder does not have a military past, so you can do with his (or her) face and hair everything you want, at least pink Mallet.

2. The training that you choose at the beginning of the game will push to the development of certain skills.

3. For training, you can choose the following areas: a guard, biotic, technician, operative, leader and saboteur.

4. You can configure not only your character, but also his twin, who will play an important role in history, as claims BioWare.

5. BioWare I mentioned that you can configure the father of the riders, but not the fact that this option will be in the final version of the game.

6. The weapon seems weak, and the abilities available in battle are powerful.

7. Companions seem more skillful than in the original trilogy.

8. The weapon from the trilogy will return, including the M-8 Avenger and M-96 Mattock.

9. There are both new biotic abilities and old – for example, “blow” and “stasis”.

10. Spontaneous ammunition is now consumables.

11. Some opponents can kill you from one blow.

12. Ketta outwardly and in the manner of battle are similar to collectors from Mass Effect 2.

13. Armor can be changed on board the ship.

14. Weapons can be https://betticasinoonline.co.uk improved and modified exclusively on board the ship using special tools, but not in the field.

15. You can explore the boxes for ammunition and materials for craft.

16. The installation of a sight on the weapon automatically launches the first -person view, when you aim.

17. Ryder can use a reactive satchel to jump to hard -to -reach places and fight with the enemy.

18. You can combine skills for a crushing blow.

19. Above each enemy there is a health scale that cannot be disconnected.

20. In addition to firearms, you can use a number of near-fighting guns, including clinics from Mass Effect 3.

21. Autosion points are scattered quite closely from each other.

22. The tree of skills is extensive, and skills can be combined in the course of the game to match the situation.

23. Instead of a paragon/renegade system, a more variant system of dialogs to create a more complex character.

24. “Interruptions” in dialogs are now called “impulsive actions”.

25. One of the stations on the planet resembles the Mos-Eshley spaceport from "Star Wars", crooks and pirates.

26. In one of the additional quests, the rider needs to investigate the murder at this station.

27. The main quest at the station was to interrogate the captive about the location of a certain subject. But in order to get to the captive, you need to first agree with the one who grabbed him. The condition of the jailer is to allow him to kill the captive after the conversation.

28. In a few hours allotted for previews, the name of Shepard was never mentioned.

29. Neither drows, nor khanars, nor quarrians were noticed, although this does not mean that they are not in Mass Effect: Andromeda at all.

30. You can still consider how the ship flies to the destination and joins.

31. There is a combat command post on the “storm” where you are meeting with the members of the team to discuss the main plot missions and additional quests.

32. The "storm" looks a little larger than "Normandy".

33. Management "Nomad" looks like "maco", only without bouncing.

34. The "nomad" has a second mode for lifting to the mountains and inclined surfaces.

35. There are no turrets or missile weapons on the "Nomad", but they can move the enemy.

36. While in the "Nomad", you can return to the "storm" at almost any time, holding the evacuation button for a few seconds.

37. Doors open very slowly.

38. The study planet had a variety of environmental conditions, including violent vegetation, geysers and various representatives of the animal world.

39. As before, crew and companions have their own cabins, and you can visit them there.

40. Ryder’s clothes can be changed.

41. Turian Wind Wool.

42. The pilot "Storm" – a Salarian named Callo – looks more serious and concentrated than a Joker.

43. You can flirt with all companions in a row, although this does not mean that flirt will certainly lead to further relations.

44. Dialogues from the companion are still exciting and frank.

45. The objects found on the studied planets will allow you to better understand the motives and beliefs of a character.

46. Absolute (but loved) animation from recent games BioWare In place, it is especially noticeable when the hero waving his hands to express a disorder.

47. SAM (Simulated Adaptive Matrix) in Andromeda – an analogue of Suzi, this is informing about the environment of AI, which is gradually becoming part of you. You can also conduct philosophical discussions about the meaning of life with him.

48. At the very beginning of the game, the archon does not show itself, so it is not clear what he wants. Although it seems that the Kett plans include terraforming and resource production.

49. Companions still talk among themselves, for example, about what their life was before the initiative of Andromeda.


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