At the presentation Battlefield v They talked about the game without unnecessary details, and the gameplay was shown only in the staged trailer. But behind the scenes EA And Dice willingly revealed many details of the gameplay. Famous amateur Battlefield Jackfrags gathered these details together and handed them to simple mortal.
● Within the framework of the fortifications system, you can build shelters from bags, digging trenches, spread the barbed wire and anti -tank hedgehogs, put machine -gun nests. The main part of the fortifications allowed to build any classes, but only a support fighter creates the so -called “aggressive defense” like additional types of weapons. In addition, support builds fortifications faster than all.
● Put protective structures anywhere cannot be found – only at certain points. But, they say, there will be no shortage at these points.
● life is not completely restored, but partially. If you want to return all health, you have to find a first -aid kit.
● Each action requires physical contact that others see. Return to the first -aid kit: to use it, you will have to approach and press the interaction button. Animation will start. This means that in Battlefield v There is no magic aura where you are just standing and, for example, absorb ammunition from the nearest box with cartridges.
● "Spotting" (marks for allies) work differently. Dice wants the players to carefully look at the environment. Say, if the grass is swaying, then the enemy probably settled there. Play from a mini-card or interface in the style of previous Battlefield It won’t work.
● Fighters will have fewer Bwincasinoonline.co.uk cartridges, but there will be more ways to get them: shells with equipment, a search of corpses, sets in fortifications. And, again, to replenish ammunition, physical contact is required.
● the resurrection of the players occurs through animation, which takes a few seconds (although it can be interrupted at any time). Moreover, the twilight comrade can be grabbed by the leg, hand, head and drag into the shelter, where the resurrection is safer. All classes can revive their partners, but the doctor does it faster and better restores health.
● If you are not resurrecting, but resurrected, then the mechanic also changes for you. The half -dead players can turn their heads 360 degrees and literally call for help – that is, yell. This OR is heard by both allies and opponents.
● The weapon will have a predictable return that can be learned – your personal “skill” decides again.
● The movement system will dive in four directions. After such a jump, you can stay, crawl on your back or fuse on the enemy. However, there should not be “dropshops”: a tangible amount of time passes from the dive to the possibility of shooting. In movement, bending can be accelerated. To jump out of the window, you no longer need to break the glass first.
● grenades can be grabbed (even in the air) and throw it back, as well as blowing up a well -aimed shot. In general, the grenade on the battlefield should become less – the general reduction in the ammunition of the characters and the requirement to manually replenish it affects.
● transport allowed to drag all sorts of things. For example, a stationary air defense gun is no longer stationary. And while you are taking him, your partner can shoot from it.
● Destruction of destruction improved. If the explosion occurred inside the building, the fragments will take out through the windows. If a tank entered the building, the elements will bend and crumble depending on the corner of the collision. Pieces of structure may not fall immediately, but after a while.
● If you are in the detachment and die, then in a special interface you can see what is happening around your comrades. Thanks to this, it is easier to choose who is to be reborn near, and you will know which mess there are in. If you remain the last living member of the detachment, you will see a notification – and perhaps do not want to climb into a rampage, but wait for your comrades to be "dilapidated" next to you.
● If the detachment shows himself well, he earns glasses. The commander of the detachment (and only he) can spend points on bonuses: missile strikes, ammunition, first -aid kit, smoke curtain, heavy weapons and transport like a tank with flamethrower.
● c Battlefield v Four classes will return: attack aircraft, physician, scout and support. All classes have many customer elements – from appearance to gameplay. Gameplay variations are called specializations and archetypes. For example, an attack aircraft can focus on the fight against infantry or equipment. Download the class – open more specializations and archetypes. The weapon will also have a lot of customization methods.
● Many variables in the balance are now set on the server, so patches should go out faster. Let’s say if Dice He will consider that the players in a dying state are bleeding too quickly or that the points are captured too slowly, the editing in Battlefield v They will make much more promptly than before.
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