Musical ambitions at Atomic Heart Interesting: the composer acts Mick Gordon (Mick Gordon), in the first trailer, the remix of the "Tired Sun" sounded, and in the latter – the Soviet hat "Music tied us up". About how such different genres are intertwined in the game, studio Mundfish told in a fresh pack of answers to questions on her server in Discord.
– The whole soundtrack is written Mikom Gordon? Will there be “nonsense” music in the “atomic”, a la works Shostakovich, Glinka and t.D? Okay, classic. Will we hear in the game such “modern” compositions by the type “Arlelexino”, “Music tied us up”?
– One micro -episode that best reflects our attitude to music: imagine that you walked around the open world, stumbled upon robots and provoked anxiety. Tired, terrible siren turns on. Like in Chernobyl. The first pitch. The second … drums are smoothly connected to the siren … And now, while robots run in your direction, "anxiety" smoothly goes into a recognizable meat track in the spirit Gordon – Metal or experimental techno, which is amazingly contrasting with surrounding events. And the siren does not go anywhere – this is part of the track!
We approached the sound with the same thoroughness as to everything else in Atomic Heart. We tried to bring to all systems that control music, a maximum of fresh and unusual solutions.
We have a team of real audiophiles, dailyspinscasino.uk we believe that music makes a 50 % scene, so you will hear something almost all the time on the background. For Atomic Heart We crossed a thousand compositions of the 50-80s and selected the best works of those years that convey the positive, bright mood of the Soviet Union. You will hear all this from the loudspeakers, on the radio and during key cat scenes.
The soundtrack has a separate place in the plot – and we have a substantiation of how songs from ours have appeared in an alternative universe.
At the same time, Soviet tracks contrast with aggressive, gloomy electronics and industrial. They work together on the soundtrack Mick Gordon And our composers. The recognizable sound of Mik is best emphasizes that behind a light wrap Atomic Heart Depressive technological anti -utopia is hidden.
Two bonus answers:
This is "as usual" did not suit us. Even during the prodak, the game we wanted to lift the bar of the details of robots as much as possible. How robots are created in the modern gaming industry is not our approach. Usually you can shoot people, because inside it is enough to mix blood and organs, this is easily done. And the mechanisms can almost never be opened and see the insides because it requires a lot of additional animations, you need to do a lot of work to justify exactly how the “machine” functions inside, create the readable and reliable mechanics of the model. It is expensive and developers save on this.
We went difficultly: from each robot in Atomic Heart You can knock down the casing and see how you are attacked by a mechanical skeleton with all the insides. Through holes give literally to look through the robot: imagine how cool it is, when a quick “Vovchik” runs to you in a dusty corridor, you will hole it from Kalashnikov, a bright source of light breaks at him, and voluminous rays passing through the robot give it to understand how many new holes you have just made it in it!
Everything is simpler: we did not immediately approve the final model of the character. P-3 wears a beard, but not too big. Let’s just say that he has three-five-a-fiber unshaven;) And you can see his beard in detail in the KAT scenes from the third person, which will be reinforced right on the engine.
By the way, an interesting fact about how the facial animation was done. When we created a special configuration in the P-3 Facial Animation Capture Program, we had to ask Sasha Lomova, Actor, who became the prototype of the protagonist and played this, shave up to a three -centimeter stubble. It was with this hair length that the neural network recognized the front animation best, so before each shooting he checked that the length was just that. And then in the game engine we increased it to give a more property image to our hero.
Picture attached to a fresh pack of answers. Apparently, an illustration of the question of the insides of robots.
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