The match in Evolve takes an average of less than 10 minutes

So, not so long open "beta" Evolve I swiftly rushed through all the declared platforms, and Turtle Rock Studios Only now I have recovered, made some statistical calculations and made up a curious and cognitive infographics.

From the table below it can be seen that one fight of hunters with a monster in the upcoming multiplayer takes an average of a little less than ten minutes. And during the beta testing, more than two million matches were played, in almost half of which the hunter team still won the victory. Mainly thanks to the heroes from the class of attack.

By the way, among the anti-storm beasts, the asser of the monster Parnell tinted the most. A little less damage was inflicted on brands with hid. Two characters from the support class also distinguished themselves in battle – Bucket robot and Cabot.

Meanwhile, it is worth noting that all three alien monsters are not bast, as they say, sewn. According to the developers, Goliath turned out to be the most terrible at the initial stages of the game. Kraken is equally dangerous at all three levels of development. While the ghost, judging by the data from "Beta", is better not to approach as soon as he reached the third stage of evolution.

In general, we hope that these facts will come in handy when Evolve starts in less than two weeks – February 10.

January 29, 2015 Valve paid the creators of caps $ 57 million

January 29, 2015 DMC: Devil May Cry http://chatmagbingocasino.uk/ demonstrate manual aiming

Evolve

The best comments

I hope that the game will not be monotonous. Yes, and I don’t want people to be bent so much … In L4D2 there was an perfect balance between sides. Sometimes I still play it. : P

Nifiga not 10 minutes, at least twice as long! 10 minutes if one of the parties steps and lies at the first meeting.

The co -operated players give Monster Chelenzh, the desire to devour them even more, I laid such labor, but so much pleasure from victory ..

Unfortunately the game is monotonous. Decisions about monsters in my opinion error. Why it was impossible during the match to choose which to transform into? And so 10 minutes monotonous running around.

No. I managed to get in for 10-14 minutes or almost get up to 3 levels for the monster and the hunters died.

And I did not like this whole world, only running such a feeling of almost the whole part that you play in the Raner … I regret buying

more likely no longer on hunters, but it depends on the monster. I lost for both beta 2 times just playing for the monster and both for Goliath.

I played only five times.
The very first time the game went about 30 minutes, ran after a fat monster, and then from it.
And everyone else cost less than 5 minutes

I don’t know, for me in L4D for zombies playing much harder and boring. And for Goliath in Evolve, I am already calm and confident to the 10th level, evolved to the 3rd level and tore any team. And if when he lost, then by his mistake (most often the round time came out).
In general, what the monster is playing not AI, but a living person, with emotions it is very cool!))) When one of the most annoying hunters gets strongly, you switch only to it until you soak! : D animals of feelings really wake up (Hulk’s Rage :))). You notice the weakest players. Do not let you treat and revive the wounded. In short, you put priorities … such a computer does not simulate. Or on the contrary, he hid somewhere, confusing traces, hiding from the chase, hell is pounding (fuh, ran past, did not notice). In general, I really liked the game, I hope not quickly get tired.

Some kind of controversial game turned out. And obviously there are not enough cards. I played the ZBT and somehow the process seemed a little boring to me. If they made the fauna more aggressive and the monster could only move to a certain distance (as in L4D), it would be more fun. And either the hunters do not let the monster sway and go to it at the first levels, or the monster runs and pumping all over and pumped.

If the truth is 10 minutes, then it is good. There is not so much time to cut into time batch. (Beto missed, although he came an invitation, sorry)

The first beta, for me, turned out to be very dreary and damp, but the second showed exactly what they expected from the game: a faster and faster gameplay. The truth is still not pleasing that too much depends on the players. If the team has 4 co -operated hunters, the monster always dies (there was never a loss for the second beta), I also won the weak hunters for the monster. What is strange. And it can scare the players in the future. At the same time, Left 4 Dead does not suffer such a problem. Checked yesterday)

From all. We defeated the monster at the third level by harsh suffering. This is in the record of our stream)


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